Commissions

The Commission Process:

1. Contact me with your project.
2. We discuss scope and pricing.
3. I provide a quote.

3. 50% deposit.
4. Work begins.
5. Progress updates.

7. Revision phase.
8. Final payment.
9. Delivery.

Options:

Character from Start to End

Character Design

Already have a design? We can skip this part.

Modeling and Sculpting

Includes a progress review before moving into production cleanup.

Retopology, Unwrap, Texturing

  • Painterly textures
  • Realistic textures
  • Anime textures and setup for a toonshader

Clothing, Outfits, and Props

Need multiple outfits or props? This is done here, with another review and approval before rig creation starts.

Rig Creation

Choose between a realtime rig and an animation rig. We can also decide whether you need a face rig.

VRChat Avatar

Starting around $1,200

Includes:

  • Character model
  • UVs
  • Textures
  • VRChat-ready rig
  • Basic face expressions

Production Character

Starting around $2,500

Includes:

  • Character Model
  • UVs
  • PBR textures
  • Maya Animation rig
  • ARKit facial blends, plus any additional needs

Rig an Existing Model

Already have a model someone else made for you and need it rigged? I have several options for you.

If the model you have is only sculpted, you may need the retopology service first. If it is already ready to go and just needs a rig, here are your options:

Animation Rig

$300

Maya only. Set up with animation controls, FK/IK switches, finger rolls, foot ball-toe roll, and similar controls. Have a rubber-hose or cartoony character? That’s an option too. Controls for stretchy and exaggerated characters may involve additional costs.

Realtime Rig

$150

Ideal for use in games, with mocap, and for VRChat.

Face Blendshapes

$100+

VRChat face shapes, ARKit face shapes, both, or something custom

Retopologize a Sculpt

Retopologizing a model means to remake the geometry so that it’s clean, optimized, and ready for rigging and animation.  When you create a 3D sculpt in a program like ZBrush, Nomad, Sculptura, and Putty 3D, it does not create a mesh that can feasibly be used in real-time, or generally, in animation at all.  Similarly, if you’ve 3D Scanned a person through Photogrammetry, it will make a triangulated mess that absolutely needs to be retopologized.

Many of these sculpting apps include tools for optimizing your mesh after you’ve finished the sculpt, but it’s a skillset all its own.  So if you’ve made a sculpt but want someone else to take that mesh and clean it up, optimize it, and unwrap it for textures, I’m your girl!

Retopology Package

Starting around $150

Multiple complex parts and clothing affect price

Includes:

  • Retopology
  • UV unwrap
  • Animation-ready mesh

FAQ

Will you work from an AI generated reference?

Yes, though I may want to make adjustments to the design, especially if the AI has made anything particularly dumb.

Do you work from concept art?

Absolutely.

Do you create original designs?

Yes.

Can I use the model commercially?

Yes.

Do you do NSFW?

Yes, including genitalia modeling and extra rigging and controls.No children or young-looking thousand-year-old vampires/dragon girls/etc. If it looks like a kid, I will not do NSFW.

Do you do Animals/Creatures?

Yes.

What file formats do you deliver?

  • FBX
  • OBJ
  • Maya (.ma/.mb)
  • ZTL, if requested
  • Texture files: PNG, JPG, TGA
Revision Policy

  • Revisions at each progress check-in
  • Two rounds of revisions after final delivery are included.
  • Additional revisions are billed hourly.

Pricing Overview

These are a general range of prices, but will be highly dependent on your project. We will discuss the project in depth and a quote will be given at the start of production.
 

Character Design

$100

Sculpt

$400

Production Character Model

$800

Retopology + UV

$150

Texturing

$150

Realtime Rig

$150

Animation Rig

$300

Face Blendshapes

$100

Props

$50+