Custom normal maps were made for muscular, athletic, and thin builds and could be transitioned between them depending on sliders in Unity.
Base Model
This model was created for an incomplete Utherverse.io project. The project is a massive multiplayer social experience that requires the players character be fully customizable. The character’s rig is based on that need.
She was created to be compatible with the UMA character system in Unity.
Converting an existing clothing library
Before joining the project, the studio had been using a Character Creator model and had a library of clothes created to fit that character. It was not the aesthetic they were after and once I had created new default female and male character models it was necessary to create a process for converting all of the clothing to fit the new bodies.
Once all of the clothing, hair, and accessories that had been created were converted, I had to rig every single one of them with the same custom control bones that allow for the bodies to be so customizable.