Resistance: Retribution (PSP)
My duties were split between being a Level Artist and the studio’s Technical Artist.
I was responsible for two levels and the final boss chamber. I took the grey-box level layout, worked with the level’s designer and the concept artists to create all of the level geometry, textures, lighting, and collision mesh, etc.
As the technical artist, I rigged all of the characters and monsters, created character collision mesh and hard points, and created facial rig for the cinematic scenes.