Ball Jointed Doll – Annie
Annie was the first BJD I made almost entirely in ZBrush. Before this, I’d always done most of the ‘engineering’ focused parts – working out the joints and actually hallowing out the parts – in Maya.
But Zbrush does have some very powerful boolean tools, and I decided that I should take a crack at doing it that way. Maya was definitely still used, but not nearly as heavily as in other dolls.

