Uncharted: Golden Abyss
The last project I worked on for Sony. I was a 3D Generalist and Technical Artist on this project. I was responsible for optimizing and then rigging all of the characters for the game. The Hero Characters were all modeled and textured by Greg Callahan, but I had to optimize them to run on the Vita's hardware.
I was also responsible for an assortment of environment and prop art. If it's a plant, I made it. Trees? Bushes? Grass? That was me.
I also created a wide assortment of different random props scattered throughout the game, as well as a parrot in a bar that I also rigged so it could be animated.
Plants & Character Rigging
Character's Facial Rigs for Cinematics
Enemy NPC Characters
The Lead Character Artist Greg Callahan was responsible for all of the main character modeling and texturing, but I was assigned a few background NPCs to create in addition to rigging all of the rest. Unfortunately, I did not save any decent pictures of these characters. But you can shoot at them quite frequently.